Locate and enter the Royal Hive the Cave Entrance spawns randomly in the upper northern part of the Rotting Croplands and you may need to explore several fields.
Collect a Pheromone Gland from Grand Vizier Inixil. Collect a Pheromone Gland from Grand Vizier Lozakal. The Queen must be destroyed or the insects will soon run out of food and attack Homestead. Prior to the Grim Dawn the farmers of Homestead would band together to destroy the Dermapteran queen to stop the reproductive cycle, but of late they have been allowed to thrive. Give 3 strength to all friendly units passed and vitalize them.Douglass explains that the Dermapteran hives are cyclical in nature, and every seven years they birth a new queen who quickly proliferates their numbers. On play, fly to the first empty tile in front. When attacking, deal 1 damage to the enemy base. On play, gain 2 strength for each bordering friendly Satyr.Īt the start of your turn, deconfuse and give 1 additional move to all friendly units in front. On death, spawn a 1 strength Satyr on a random bordering tile. On play, randomly play up to 1 Common or Rare Satyr from your deck on a tile in its row. On play, give 1 strength to all surrounding friendly units.Īfter surviving damage, command all friendly units with equal or less strength to move forward.Īt the start of your turn, deal 2 damage to the enemy base. On play, deal 1 damage to the enemy base.Īt the start of your turn, give 1 strength to all friendly Satyrs. Command all friendly units in its row forward. Give 1 strength to a target friendly unit. Spawn a 3 strength Satyr on a random tile in your furthest row. On play, command a random bordering friendly unit forward. On play, give 3 strength to a random bordering friendly Satyr. On death, randomly spawn a 3 strength Dragon on a tile bordering a friendly Dragon. On play, spawn 2 Satyrs with 2 strength on random bordering tiles. When attacking a unit, spawn a 1 strength Dragon on a random tile bordering that unit. On play, spawn a 1 strength Satyr on the tile in front. When played with no surrounding units, return this card back to your hand with +1 strength.ĭeal 2 damage to all enemies surrounding a friendly unit.īefore attacking a structure or base, deal 3 additional damage to it. Deal 3 damage to your base.Īfter surviving damage, randomly give strength to 2 other friendly units equal to the damage received. Spread spare damage randomly among all surrounding units or structures. There are 33 Swarm of the East cards in the game currently.ĭestroy a target unit or structure with 8 or less strength. If this list is not available, see Category:Swarm of the East. (Note: You can sort the table by using the arrows next to each heading.) However, the Swarm of the East lacks unit damage or late-game cards. The Swarm of the East uses mechanics like unit generation, high movement, and direct base damage to press towards a victory.Ĭards like Dreadfauns and Doppelbocks create more satyrs to flood the board, and Forgotten Souls and Herald's Hymn command your units aggressively. Like any other faction, the Swarm of the East also has dragons. The Swarm of the East has two types of units: the archaic undead, and the herds of satyrs. Swarm of the East is one of the 4 kingdoms in the game you can choose. They are a powerful and aggressive race, and due to their speed and big army size, they are referred to as 'The Swarm'. The oldest kingdoms is that of the undead.